This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 20%.
Increase your jump height by 12% while using Stellar Wind.
Increase your maximum Health by 150.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 16.
Gain 10% Lifesteal while Overcharge is active.
Increase your maximum Health by 200
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 20%.
Increase your jump height by 12% while using Stellar Wind.
Increase your maximum Health by 150.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 50% for 1.5s.
Gain 8% Movement Speed for 2s after using Frag Grenade.
Increase your maximum Health by 100.
Gain 15% Lifesteal while using Iron Sights.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 50% for 1.5s.
Gain 8% Movement Speed for 2s after using Frag Grenade.
Increase your maximum Health by 100.
Gain 15% Lifesteal while using Iron Sights.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.2s.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 1s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 250.