This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Generate 15 Ammo after using Advance.
Reduce the Cooldown of Emitter by 2s.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Generate 15 Ammo after using Advance.
Reduce the Cooldown of Emitter by 2s.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.