This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Counter.
Increase your Movement Speed by 30% for 3s after activating Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Counter.
Increase your Movement Speed by 30% for 3s after activating Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Counter.
Increase your Movement Speed by 30% for 3s after activating Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Counter.
Increase your Movement Speed by 30% for 3s after activating Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase Deflector Shield's Health by 250.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 20% Lifesteal.
Increase your Movement Speed by 16%.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Counter.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Counter.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 1.75s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 1.75s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 1.75s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 1.75s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 1.75s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 1.75s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 1.75s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.