This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 15%.
Hitting an enemy with Blood Hex will Reveal them to your team for 1.5s.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 15%.
Hitting an enemy with Blood Hex will Reveal them to your team for 1.5s.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 15%.
Hitting an enemy with Blood Hex will Reveal them to your team for 1.5s.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 15%.
Hitting an enemy with Blood Hex will Reveal them to your team for 1.5s.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase vertical movement of Death Wings by 10%.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase the recharge rate of your Bulwark by 18%.
Increase the Health of your Bulwark by 400.
Increase your maximum Ammo by 9.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the Healing done by Rend Soul by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase the recharge rate of your Bulwark by 18%.
Increase the Health of your Bulwark by 400.
Increase your maximum Ammo by 9.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the radius of Pyre Strike by 40%.
Increase the Stun duration of Pyre Strike by 0.6s.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase your maximum Ammo by 4.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 30%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Increase your maximum Health by 150.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase the recharge rate of your Bulwark by 18%.
Increase the Health of your Bulwark by 400.
Increase your maximum Ammo by 9.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Generate 1 ammo for every -200 explosive damage done.