This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 4.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.