This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 100.
Increase your maximum Ammo by 4.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Generate 6% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.