This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Heal for 130 after using Grumpy Bomb.
Reduce the damage you deal to yourself with Sticky Bombs by 40%.
Increase your maximum Health by 150.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Generate 5 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 3s.
Increase the duration of Emitter by 4s.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Increase the duration of Net Shot's Slow by 0.3s.
Reduce all active Cooldowns by 14% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Increase your maximum Health by 300.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your Movement Speed while firing by 20%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase the duration of Emitter by 1s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 150 every 1s while Emitter is active.
Increase your maximum Health by 600.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.