This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 75 after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the Projectile Speed of Seedling by 18%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Commanding Leap by 0.3s every 1s while standing inside of your Distortion Field.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the Cooldown of Distortion Field by 2.5s.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase your Movement Speed while in Sniper Mode by 25%.
Reduce scope-in and scope-out time by 60%.
Increase the range of Oppressor Mine beams by 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 30%.
Reduce the Movement Speed penalty of Scope by 20%.
Flare lasts 3s longer.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 1 Ammo after using Seedling.
Heal for 150 after using Seedling.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 3 Ammo.
After 1s of standing still, regenerate 1 Ammo every 2s.
Increase the range of Oppressor Mine beams by 80%.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Increase your maximum Health by 50.
Generate 1 Ammo for each enemy hit by Harpoon.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 75 after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the Projectile Speed of Seedling by 18%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.