This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Heal for 90 after using Blink.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 14%.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Gain a 75-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Gain a 75-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Gain a 75-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 600.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 600.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 600.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Enemies hit by Setback are Rewound 1.2s further into the past.
Increase your Healing received from others by 10% while at or below 50% Health.
Second Chance sends you 0.8s further into the past.
Heal for 320 every 1s for 3s after activating Stasis Field.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6% for 3s after using Shell Spin.
Increase the duration of Shell Shield by 2.4s.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 600.
Heal for 220 every 1s while Shell Shield is active.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Heal for 500 for each enemy hit with Poppy Bomb.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 150 after using Poppy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Gain a 75-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.