This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 200.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 140 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 200.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 140 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 28%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase the Healing done by Rend Soul by 24%.
Increase your maximum Health by 200.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 200.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 140 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 200.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 140 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 200.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 140 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 200.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.