This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Increase your maximum Ammo by 10%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Heal for 150 when you use Envelop.
Increase the range of Chain Heal bounces by 40%.