This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Reckoning.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 150.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 100.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
Increase the distance traveled when using Dodge Roll by 20%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Heal for an additional 320 after activating Battle Shout.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Gain 12% Lifesteal.
Increase your maximum Ammo by 6.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 2.
Generate 3 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.