This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 25% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 750.
Increase your Reload Speed by 12% while Earthen Guard is active.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Ammo by 1.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 1.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 750.
Increase your Reload Speed by 12% while Earthen Guard is active.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 25% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your Reload Speed by 36% while Earthen Guard is active.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 750.
Increase your Reload Speed by 12% while Earthen Guard is active.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your Reload Speed by 36% while Earthen Guard is active.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.
Increase your Reload Speed by 21%.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your Reload Speed by 36% while Earthen Guard is active.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2s.
Heal for an additional 750 when using Second Chance.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your Reload Speed by 36% while Earthen Guard is active.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your Reload Speed by 36% while Earthen Guard is active.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your Reload Speed by 36% while Earthen Guard is active.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 28%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Heal for 150 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Heal for 150 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2s.
Heal for an additional 750 when using Second Chance.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 600.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 8 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 5 Ammo after activating Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 600.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 600.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 750.
Increase your Reload Speed by 12% while Earthen Guard is active.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 600.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Heal for 150 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.