This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Heal for 100 for each enemy hit by Broadside.
Heal for 100 after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 300-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Combat Slide.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Generate 3 Ammo after activating In Pursuit.
Increase the travel distance of Combat Slide by 10%.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 10%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Gain 1% of Max Health when hitting a marked enemy.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 42%.
Increase the range at which you can use Void Grip by 30%.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Reduce your damage taken by 15% while Stellar Wind is active.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Combat Slide.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Generate 3 Ammo after activating In Pursuit.
Increase the travel distance of Combat Slide by 10%.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase your jump speed by an additonal 20% while using Weightless.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 10%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase your jump speed by an additonal 20% while using Weightless.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase your jump speed by an additonal 20% while using Weightless.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase your jump speed by an additonal 20% while using Weightless.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase your jump speed by an additonal 20% while using Weightless.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 42%.
Increase the range at which you can use Void Grip by 30%.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Reduce your damage taken by 15% while Stellar Wind is active.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 42%.
Increase the range at which you can use Void Grip by 30%.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Reduce your damage taken by 15% while Stellar Wind is active.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 42%.
Increase the range at which you can use Void Grip by 30%.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Reduce your damage taken by 15% while Stellar Wind is active.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase your jump speed by an additonal 20% while using Weightless.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase your jump speed by an additonal 20% while using Weightless.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase the radius of Healing Potion by 24%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduces the Cooldown of Weightless by 2.4s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Increase your jump speed by an additonal 20% while using Weightless.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)