This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Heal for 75 after hitting an enemy with Love.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase the travel distance of Deadly Momentum by 5%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your acid consumption by 90% for 0.4s after swapping into Planted Form.
Heal for 250 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your acid consumption by 90% for 0.4s after swapping into Planted Form.
Heal for 250 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your acid consumption by 90% for 0.4s after swapping into Planted Form.
Heal for 250 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the additional Damage Reduction given by Hardening by half. For 0.5s after using Hardening, gain its benefits.
Heal for 250 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the additional Damage Reduction given by Hardening by half. For 0.5s after using Hardening, gain its benefits.
Heal for 250 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 75.
Heal for 400 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 75.
Heal for 400 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 75.
Heal for 400 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 450 when using Second Chance.
Increase your Healing received from others by 5% while at or below 50% Health.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Heal for 75 after hitting an enemy with Love.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase the travel distance of Deadly Momentum by 5%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 75 for each shot hit while using In Pursuit.
Generate 6 Ammo after activating In Pursuit.
Generate 4 Ammo after activating Combat Slide.
You gain 25% Lifesteal against your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 75.
Heal for 400 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 75.
Heal for 400 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Heal for 75 after hitting an enemy with Love.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 5%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 60.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 75 for each shot hit while using In Pursuit.
Generate 6 Ammo after activating In Pursuit.
Generate 4 Ammo after activating Combat Slide.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Designated Sights by 40%.
Increase the radius of your Distortion Field by 12%.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Reduce the Cooldown of Distortion Field by 2.5s.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 200%.
Heal for 60 for each use of Explosive Personality.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Heal for 50 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the additional Damage Reduction given by Hardening by half. For 0.5s after using Hardening, gain its benefits.
Heal for 250 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the additional Damage Reduction given by Hardening by half. For 0.5s after using Hardening, gain its benefits.
Heal for 250 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Heal for 75 after hitting an enemy with Love.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 5%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Designated Sights by 40%.
Increase the radius of your Distortion Field by 12%.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Reduce the Cooldown of Distortion Field by 2.5s.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 60.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 60.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.