This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 15% while using Hustle.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 15% while using Hustle.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Increase your maximum Health by 225.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 15% while using Hustle.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Increase your maximum Health by 250.
Reduce the Movement Speed penalty of Scope by 40%.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 15% while using Hustle.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase the travel distance of Combat Slide by 20%.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your maximum Health by 150.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase the travel distance of Combat Slide by 20%.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your maximum Health by 150.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Reduce the Cooldown of Withdraw by 1.2s.
Increase your Movement Speed by 15%.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your maximum Health by 150.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase the travel distance of Combat Slide by 20%.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your maximum Health by 150.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase the travel distance of Combat Slide by 20%.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your maximum Health by 150.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 15% while using Hustle.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.