This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 30.
Generate 2 Ammo after activating Reversal.
Heal for 30% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 30.
Generate 2 Ammo after activating Reversal.
Heal for 30% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Reduce the Cooldown of Savage Tear by 2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 5% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Increase your Movement Speed by 12% for 3s after activating Projection.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Reduce the Cooldown of Savage Tear by 2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Gain 5% Lifesteal.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 450.
Heal for 25 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 0.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 0.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 0.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 0.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 0.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Reduce the Cooldown of Savage Tear by 0.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 2.4s.
Increase the duration of Curse stacks by 0.6s.
Reduce the Cooldown of Savage Tear by 1.5s.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.