This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 4% based on the number of Calamity Blast charges you have stored.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 20% of the damage Absorbed by Power Siphon.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 1.7999999999999998s.
Increase the Knockback distance of Shoulder Bash by 8%.
Gain 40% Lifesteal.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 15.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 14%.
Heal for 600 for each champion hit by Juggernaut.
Heal for 500 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 15.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 14%.
Heal for 600 for each champion hit by Juggernaut.
Heal for 500 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 15.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 14%.
Heal for 600 for each champion hit by Juggernaut.
Heal for 500 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Heal for 180 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 50 every 1s while drifting.
Heal for 120 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 50 every 1s while drifting.
Heal for 120 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.