This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 15% of the damage Absorbed by Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 30%.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range of Astral Mark by 12%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 2.4s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 2.4s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Magic Barrier is active.
Heal for 200 over the duration of Scamper.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Reduce your damage taken by 24% while using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 2.4s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 60%.
FrostFire Glide travels 10% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 30%.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range of Astral Mark by 12%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 100.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 10% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 30%.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range of Astral Mark by 12%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 30%.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range of Astral Mark by 12%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Magic Barrier is active.
Heal for 200 over the duration of Scamper.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Reduce your damage taken by 24% while using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Piercing Quills by 0.15000000000000002s each time you hit an enemy with Caustic Spray.
Increase your maximum acid capacity by 24%.
Heal for 100 after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 2.4s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Magic Barrier is active.
Heal for 200 over the duration of Scamper.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Reduce your damage taken by 24% while using Scamper.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.