This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Inferno Cannon by 75%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Heal for 200 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Reduce the damage you take by 16% while at or below 40% Health.
Heal for 40 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 300.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Increase the Healing you receive by 20% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Increase your maximum Ammo by 25.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Health by 50.
Increase your Healing received by 15% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your maximum Health by 150.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 0.7s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your maximum Health by 150.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 0.7s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 80%.
Increase your maximum Health by 100.
Increase the number of targets affected by Oppressor Mines by 2.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 15%.
Hitting a player with Revolver Heals you for 75.
Generate 3 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.