This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Increase your Movement Speed by 16% while using Shield.
Increase your maximum Ammo by 30.
Increase your maximum Health by 750.
Apply a Knockback of 600 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Heal for 140 for each enemy hit with Reckoning.
Heal for 150 after activating Conviction.
Increase your maximum Health by 450.
Increase the duration of the Lift applied by Reckoning by 40%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Heal for 55 every 1s while Shell Shield is active.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.