This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase the leap distance of Shatterfall by 20%.
Heal for 300 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of Barricade by 200.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 420.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase the leap distance of Shatterfall by 20%.
Heal for 300 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase the leap distance of Shatterfall by 20%.
Heal for 300 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Increase your maximum Health by 600.
Heal for 56 every 1s while Earthen Guard is active.
Heal for 66 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Health by 100.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 160 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase the leap distance of Shatterfall by 20%.
Heal for 300 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Increase your maximum Health by 600.
Heal for 56 every 1s while Earthen Guard is active.
Heal for 66 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Heal for 180 for each enemy hit with Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 50.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Increase your Movement Speed by 8% for 2s after entering Smoke Screen.
Increase the duration of Hidden by 3s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -25s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 0.8s.
Increase the range of Astral Mark by 8%.
Increase the range at which you can use Void Grip by 10%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase the leap distance of Shatterfall by 20%.
Heal for 300 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while Earthen Guard is active.
Increase your maximum Health by 750.
Heal for 44 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 10% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while Earthen Guard is active.
Increase your maximum Health by 750.
Heal for 44 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 10% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Increase your maximum Health by 450.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 300 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 20%.
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Decrease the recoil of Mag Dump by 30%.
Increase your Reload Speed by 10%.
Generate 20 Ammo after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
You gain 20% Lifesteal against your Retribution target.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Increase the range at which your Retribution target is Revealed by 10 units.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.8s.
Increase the Chain range of Shock Pulse by 8%.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Increase your maximum Health by 600.
Heal for 56 every 1s while Earthen Guard is active.
Heal for 66 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Increase your Movement Speed by 8% for 2s after entering Smoke Screen.
Increase the duration of Hidden by 3s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -25s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Healing you receive by 5% while at or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Heal for 210 for each enemy hit with Harpoon.
Heal for 500 after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 30%.
Heal for 225 for each enemy hit with Wings of Wrath.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 100.
Increase the Stun duration of Pyre Strike by 0.3s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase your maximum Health by 50.
Increase the deploy range of Healing Totem by 60%.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase your maximum Health by 50.
Increase the deploy range of Healing Totem by 60%.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)