This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Sharp Momentum Heals you for 150 after it expires.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Heal for 75 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Increase your Reload Speed by 20%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Gain 2% of Max Health when hitting a marked enemy.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Gain 2% of Max Health when hitting a marked enemy.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Heal for 210 for each enemy hit with Reckoning.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 225 after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Sharp Momentum Heals you for 150 after it expires.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Heal for 75 after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Generate 4 Ammo after using Nade Launcher.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.