This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Increase your maximum Health by 80.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Increase your maximum Health by 80.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Increase your maximum Health by 80.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Increase your maximum Health by 80.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal.
Increase your maximum Health by 450.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
You gain 10% Lifesteal against your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Decrease your damage taken by 18% while using In Pursuit.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Heal for 210 for each enemy hit with Reckoning.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 225 after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Nade Launcher by 1s.
Generate 4 Ammo after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Generate 6 Ammo after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 6.
Generate 2 Ammo after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.