This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 375.
Increase your maximum Health by 200.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Heavy Blade by 2.4s.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Heavy Blade by 2.4s.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 24%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 1.2s.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Heavy Blade by 2.4s.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 24%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Heavy Blade by 2.4s.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 24%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 32%.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 80 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.