This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Illusion.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 1s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase your maximum Health by 200.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 100.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Generate 4 Ammo after activating Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 100.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Generate 4 Ammo after activating Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.