This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Receive 15% increased Healing while at or below 50% Health.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 2% for each Calamity Charge you have.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Heal for 260 after using Grumpy Bomb.
Heal for 150 after using Poppy Bomb.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Heal for 260 after using Grumpy Bomb.
Heal for 150 after using Poppy Bomb.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 100.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 100.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the slow strength of the rift's pulses by 20%.
Increase the speed Rift Slash travels at by 80%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Heal for 260 after using Grumpy Bomb.
Heal for 150 after using Poppy Bomb.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 300.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 15%.
Increase the Health of Healing Totem by 450.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Emitter by 5s.
Increase the duration of Emitter by 1s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase the travel distance of Advance by 7%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the slow strength of the rift's pulses by 20%.
Increase the speed Rift Slash travels at by 80%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 15%.
Increase the Health of Healing Totem by 450.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 5% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 15%.
Increase the Health of Healing Totem by 450.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 55% while Billow is active.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after using Whirl.
Increase your Movement Speed by 40% for 3s after activating Counter.
Increase the travel distance of Whirl by 16%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 15%.
Increase the Health of Healing Totem by 450.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 15%.
Increase the Health of Healing Totem by 450.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Heal for 120 for each use of Explosive Personality.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase the area of effect of all your explosions by 8%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Reload Speed by 21%.
Increase your Movement Speed by 6% for 3s after using Shell Spin.
Increase the duration of Shell Shield by 3s.
Heal for 250 for each enemy hit with Shell Spin.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2s.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Reload Speed by 21%.
Increase your Movement Speed by 6% for 3s after using Shell Spin.
Increase the duration of Shell Shield by 3s.
Heal for 250 for each enemy hit with Shell Spin.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2s.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Increase the deploy range of Healing Totem by 45%.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 15%.
Increase the Health of Healing Totem by 450.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)