This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 12%.
Using an ability above Ire threshold Heals you for 150.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 9% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 15.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 12%.
Using an ability above Ire threshold Heals you for 150.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Heal for 450 for each champion hit by Juggernaut.
Increase your maximum Health by 450.
Reduce your damage taken by 12% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 9% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 15.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 5% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
Increase the travel distance of Slither by 10%.
Increase your Healing received by 24% while at or below 50% Health.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
Increase the travel distance of Slither by 10%.
Increase your Healing received by 24% while at or below 50% Health.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 5% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Receive 20% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
Increase your base jump height by 90%.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2.5s. This effect can only occur once every 5s.
Mark of Fate now provides to its target an additional 5% of the Healing done to other allies with Abyssal Reconstruction.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce your damage taken by 12% while Projection is out.
Increase your maximum Ammo by 16.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase your maximum Ammo by 30%.
Heal for 100 over the duration of Ghost Walk.
Increase the deploy range of Healing Totem by 30%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 0.4s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.