This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Gain a 75 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 300 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase your maximum Health by 100.
Increase the Health of each of your Illusions by 300.
Generate 2 Ammo after activating Illusion.
Heal your Illusions for 80% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.
Activating Oppressor Mine generates 3 Ammo.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the range of Oppressor Mine beams by 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 if you do not cancel Hardening before it ends.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Heal for 150 after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 24%.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Generate 1% Ultimate Charge after hitting your coin.
Generate 4 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your Ultimate charge rate by 15%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.