This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the Chain range of Shock Pulse by 40%.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Increase the Health of all your Turrets by 140.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Increase the rate at which your Longbow charges by 25%.