This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Increase your Movement Speed by 16% while in Automatic fire mode.
Decrease the recoil of Mag Dump by 30%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Bring up Precision Sights 45% faster.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase Deflector Shield's Health by 250.
Increase your Movement Speed by 12%.
Gain 16% Lifesteal.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 1.7999999999999998s.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 560.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.