This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce the Cooldown of Recharge by 0.4s.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 750.
Reduce the Cooldown of Nullify by 3s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 50%.
Increase your Healing received from other players by 12% while at or below 50% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 30%.
Increase your maximum Health by 450.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 180 for each enemy hit by Calamity Blast.
Heal for 300 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Increase the travel distance of Grace by 5 units.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 250.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Increase your maximum Ammo by 10.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your maximum Health by 100.
Reduce the damage you take by 8% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Scope by 60%.
Generate 15 Energy after getting an Elimination.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Increase your maximum Health by 150.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your maximum Health by 250.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Increase your maximum Health by 150.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 600 to enemies hit by Charge.
Increase your maximum Health by 450.
Increase the travel distance of Charge by 75%.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your maximum Health by 250.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 1s.
Increase the Health of each of your Illusions by 300.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Health by 250.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce the Cooldown of Recharge by 0.4s.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 750.
Reduce the Cooldown of Nullify by 3s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your maximum Health by 250.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 45.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 50%.
Increase your Healing received from other players by 12% while at or below 50% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 0.6s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 28% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your maximum Health by 200.
Heal for 50 every 1s while Magic Barrier is active.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your maximum Health by 250.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.