This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce your damage taken by 18% while Projection is out.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce your damage taken by 18% while Projection is out.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Increase your maximum Health by 50.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce your damage taken by 18% while Projection is out.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce your damage taken by 18% while Projection is out.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce your damage taken by 18% while Projection is out.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce your damage taken by 18% while Projection is out.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 10%.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 50%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce your damage taken by 18% while Projection is out.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Gain 8% Lifesteal against enemies Revealed by Sensor Drone.
Increase Deflector Shield's Health by 125.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Gain 20% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10% of the damage Absorbed by Reversal.
Heal for 250 every 1s while drifting.
Reduce all active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reduce the Cooldown of Reversal by 4.8s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 25%.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the duration and effectiveness of Crowd Control by 10%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the number of targets affected by Oppressor Mines by 2.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Increase the Mana generation of Inferno Cannon by 45%.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 25% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 100.
Heal for 100 for each enemy hit with Shatterfall.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Increase your maximum Health by 750.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Increase the Mana generation of Inferno Cannon by 45%.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 25% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase your maximum Ammo by 2.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce your weapon recoil by 100% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Generate 20% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.