This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 15.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 15.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 2.
Increase your maximum Health by 150.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 16%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.