This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Increase the Projectile Speed of Seedling by 12%.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Heal for 100 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 15 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Heal for 200 over the duration of Scamper.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 150.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Generate 20% Energy after falling to or below 50% Health.
Gain 7% Lifesteal while in Dragon Stance.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 200 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 40% while Dimensional Link is active.
Increase the Movement Speed of Illusions by 16% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 4%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Heal for 150 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 1.5s.
Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.
Increase the duration of Body and Soul by 0.4s.
Decrease the Cooldown of Body and Soul by 1.2s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 1.5s.
Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.
Increase the duration of Body and Soul by 0.4s.
Decrease the Cooldown of Body and Soul by 1.2s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Magic Barrier by 2.5s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 40% while Dimensional Link is active.
Increase the Movement Speed of Illusions by 16% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 40% while Dimensional Link is active.
Increase the Movement Speed of Illusions by 16% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Magic Barrier by 2.5s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 600.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
Generate 2 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 4%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Heal for 150 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 40% while Dimensional Link is active.
Increase the Movement Speed of Illusions by 16% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 40% while Dimensional Link is active.
Increase the Movement Speed of Illusions by 16% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Consume 75% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce the Cooldown of Magic Barrier by 2.5s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 40% while Dimensional Link is active.
Increase the Movement Speed of Illusions by 16% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 10%.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Reduce the Cooldown of Wings of Wrath by 5s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 0.6s.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 150.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2s for each enemy hit by it.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Increase the Healing you do by 10% while at or below 70% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Heal for 140 for each enemy hit with Harpoon.
Heal for 150 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 450.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 40% while Dimensional Link is active.
Increase the Movement Speed of Illusions by 16% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.