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WallyTheGoat06

NA - Updated 6 months ago

Normal: Team Deathmatch - 6 months ago
4m
-67
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-92 SR
View Match
4 / 9 / 1
0.5 KDA
Buck
Level 23 / 1,080G
Bully

Bully

Net Shot

Gain 60% Lifesteal against targets Slowed by Net Shot.

Level 5

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 10% for 3s after using Net Shot.

Level 1

Rapid Sustain

Rapid Sustain

Armor

Increase your Healing received by 15% while at or below 50% Health.

Level 3

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 28% after getting an Elimination.

Level 2

Tangled

Tangled

Net Shot

Increase the duration of Net Shot's Slow by 1.2s.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Normal: Siege - 6 months ago
7m
-15
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-186 SR
View Match
8 / 9 / 6
1.22 KDA
Buck
Level 23 / 2,089G
Bully

Bully

Net Shot

Gain 60% Lifesteal against targets Slowed by Net Shot.

Level 5

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 10% for 3s after using Net Shot.

Level 1

Rapid Sustain

Rapid Sustain

Armor

Increase your Healing received by 15% while at or below 50% Health.

Level 3

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 28% after getting an Elimination.

Level 2

Tangled

Tangled

Net Shot

Increase the duration of Net Shot's Slow by 1.2s.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Normal: Siege - 6 months ago
17m
-17
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-134 SR
View Match
13 / 9 / 1
1.5 KDA
Bomb King
Level 23 / 2,983G
Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Ablative Coating

Ablative Coating

Poppy Bomb

Heal for 300 for each enemy hit with Poppy Bomb.

Level 3

Explosive Entrance

Explosive Entrance

Poppy Bomb

Heal for 75 after using Poppy Bomb.

Level 1

Bomb Shelter

Bomb Shelter

Weapon

Reduce the damage you deal to yourself with Sticky Bombs by 80%.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 5.

Level 5

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Normal: Siege - 6 months ago
14m
-23
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-253 SR
View Match
8 / 12 / 16
1.33 KDA
Grover
Level 23 / 3,360G
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Chopper

Chopper

Crippling Throw

Heal for 150 after hitting an enemy with Crippling Throw.

Level 3

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1