This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 40%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Heal for 250 after using Elemental Shift.
FrostFire Glide travels 10% faster.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase the Mana generation of Frost Bomb by 15%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Heal for 250 after using Elemental Shift.
FrostFire Glide travels 10% faster.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase the Mana generation of Frost Bomb by 15%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Heal for 250 after using Elemental Shift.
FrostFire Glide travels 10% faster.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase the Mana generation of Frost Bomb by 15%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Heal for 60 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Heal for 60 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 750.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 750.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase your jump height by 12% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 20% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 750.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 40%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 750.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 20% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Heal for 60 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Heal for 60 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 100 after using Counter.
Reduce the Cooldown of Whirl by 1s after using Billow.
Increase your Movement Speed by 30% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Heal for 60 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)