This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase maximum Health by 60.
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 12%.
Reduce the Cooldown of Ice Block by 6.25s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase maximum Health by 150.
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase maximum Health by 150.
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Increase the Movement Speed of Illusions by 32% during Shatter.
Increase the duration of your Illusions by 2s.
Heal for 52% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase maximum Health by 150.
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase maximum Health by 150.
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of Curse stacks by 1.2s.
Heal for 100 each time one of your Spirit Lures triggers.
Heal for 51 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase maximum Health by 150.
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 15 units.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Increase travel speed during Grace by 10%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Projectile Speed of Frost Bomb by 18%.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 15% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Projectile Speed of Frost Bomb by 18%.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 15% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase the distance traveled by Blink by 12%.
Heal for 150 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.