This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 50.
Increase your air control while using Stellar Wind by 42%.
Increase your jump height by 48% while using Stellar Wind.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase your maximum Health by 100.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Heal for 225 every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Health by 100.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Heal for 225 every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 30% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 15%.
Generate 1 Ammo after using Grace.
Increase the travel distance of Grace by 10 units.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the duration of Astral Mark by 0.8s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Increase your jump height by 60% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 2.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Decrease the rate of Wrath decay by 50%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 15%.
Increase your Movement Speed by 16% while using Shield.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 300.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Health by 100.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Heal for 225 every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 150.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 100 every 1s while standing near any of your Turrets.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 50.
Increase your air control while using Stellar Wind by 42%.
Increase your jump height by 48% while using Stellar Wind.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Generate 8 Ammo after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Reduce the Cooldown of Crippling Throw by 1.2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the duration of Astral Mark by 0.8s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Increase your jump height by 60% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 100 every 1s while standing near any of your Turrets.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Modify your Blunderbuss to fire a single slug that deals 600 damage.