This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the maximum inaccuracy of your Pistol by 24%.
Reduce the recoil of your Pistol by 24%.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 60%.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase the range of Oppressor Mine beams by 60%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your maximum Health by 250.
Increase the radius of Blast Shot's explosion by 20%.
Increase your maximum Ammo by 1.
Generate 1 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your maximum Health by 300.
Heal for 200 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 150.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Reduce the Cooldown of Poison Bolts by 1.6s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 30% while Projection is out.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase the slow strength of the rift's pulses by 10%.
Increase the radius of Royal Presence's Poison aura by 40%.
Increase the speed Rift Slash travels at by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 35% while Out of Combat.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -25s.
Increase the duration of Hidden by 3s.
Heal for 125 over 2s while in Smoke Screen.
Reduce the Cooldown of Hidden by 1s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase the range of Oppressor Mine beams by 60%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Increase the explosion radius of Salvo by 30%.
Restore 12% of your Booster fuel each time Salvo hits an enemy.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 2.4s.
Reduce the Cooldown of Wings of Wrath by 1s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 30%.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Increase your maximum Health by 100.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the maximum inaccuracy of your Pistol by 24%.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 24%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 90 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 32% Lifesteal against enemies Revealed by Sensor Drone.
Bring up Precision Sights 45% faster.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
Increase the range at which Sensor Drone Reveals targets by 20%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 2s after Dash ends.
Generate 7% Ultimate charge after activating Dash once every -24s.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your maximum Health by 200.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Increase your maximum Ammo by 6.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 45%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 4.8s.
Increase the distance of each Nether Step dash by 10%.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.