This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 60%.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Heal for 120 for each enemy hit by Calamity Blast.
Increase your maximum Health by 450.
Increase the leap distance of Shatterfall by 20%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Increase your maximum Health by 600.
Reduce the Cooldown of Nullify by 2s.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Increase your Movement Speed by 14% while Out of Combat.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase the distance traveled by Conviction by 12%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce the Cooldown of Shatter by 2s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase the distance traveled by Conviction by 12%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Increase your maximum Health by 600.
Reduce the Cooldown of Nullify by 2s.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 6s.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 60%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Heal for 260 after using Grumpy Bomb.
Increase your maximum Ammo by 5.
Reduce the damage you deal to yourself with Sticky Bombs by 40%.
Heal for 150 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 20%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the travel distance of Slither by 20%.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase your movement speed by 8% for 3s after using Slither.
Reduce the Cooldown of Slither by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Increase your Movement Speed by 14% while Out of Combat.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Reduce the Cooldown of Projection by 0.5s for each enemy hit by it.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 600 after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Increase your maximum Health by 600.
Reduce the Cooldown of Nullify by 2s.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Increase your Movement Speed by 14% while Out of Combat.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase the distance traveled by Conviction by 12%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce the Cooldown of Shatter by 2s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 600.
Reduce the Cooldown of Commander's Grab by 1.2s.
Reduce the Cooldown of Battle Shout by 1.2s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 600 after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase the distance traveled by Conviction by 12%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase the distance traveled by Conviction by 12%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 60%.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Heal for 120 for each enemy hit by Calamity Blast.
Increase your maximum Health by 450.
Increase the leap distance of Shatterfall by 20%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase the distance traveled by Conviction by 12%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.