This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.8s.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ammo regeneration speed by 24%.
Increase the deploy range of Healing Totem by 45%.
Heal for 400 over the duration of Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 40%.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 40%.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 40%.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 40%.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 30%.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Fireball by 1.8s.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 32% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 8%.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 8%.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 8%.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 8%.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.