This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge by 0.5s.
Gain 10% Lifesteal while Overcharge is active.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)