Player Avatar
37
Saidduran-LOL

Brazil - Updated 2 months ago

Normal: Siege - 2 months ago
8m
+32
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+115 SR
View Match
3 / 6 / 6
1 KDA
VII
Level 29 / 2,059G
Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Equivocate

Equivocate

Grappling Hook

Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Overcharged

Overcharged

Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

Level 1

Normal: Siege - 2 months ago
10m
-32
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-246 SR
View Match
7 / 8 / 3
1.06 KDA
VII
Level 29 / 1,947G
Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Equivocate

Equivocate

Grappling Hook

Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Overcharged

Overcharged

Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

Level 1

Normal: Team Deathmatch - 2 months ago
5m
+15
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+85 SR
View Match
9 / 4 / 5
2.88 KDA
VII
Level 29 / 2,520G
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Normal: Siege - 2 months ago
9m
-23
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-257 SR
View Match
8 / 7 / 5
1.5 KDA
Kinessa
Level 29 / 1,989G
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 40%.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Normal: Onslaught - 2 months ago
7m
+33
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+221 SR
View Match
14 / 5 / 4
3.2 KDA
Tiberius
Level 29 / 3,267G
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Normal: Siege - 2 months ago
6m
-30
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-182 SR
View Match
0 / 3 / 1
0.17 KDA
Grover
Level 29 / 1,171G
Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 30% for 4s after using Blossom.

Level 5

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.2s.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Normal: Siege - 2 months ago
12m
-22
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-116 SR
View Match
5 / 7 / 15
1.79 KDA
Grover
Level 29 / 2,666G
Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 30% for 4s after using Blossom.

Level 5

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.2s.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Normal: Siege - 2 months ago
13m
+29
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+15 SR
View Match
21 / 3 / 10
8.67 KDA
Koga
Level 29 / 3,610G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Normal: Team Deathmatch - 2 months ago
6m
+27
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+217 SR
View Match
5 / 6 / 7
1.42 KDA
VII
Level 29 / 2,889G
Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 15%.

Level 3

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 20%.

Level 2

My City

My City

Grappling Hook

Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Normal: Team Deathmatch - 2 months ago
5m
+13
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+9 SR
View Match
7 / 4 / 13
3.38 KDA
Koga
Level 29 / 2,626G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Normal: Siege - 2 months ago
7m
+41
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+28 SR
View Match
3 / 0 / 10
8 KDA
Torvald
Level 29 / 2,428G
Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 1s.

Level 1

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 10% during Recharge and for 3s after it ends.

Level 1

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 2s.

Level 5

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Normal: Team Deathmatch - 2 months ago
7m
-125
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-53 SR
View Match
5 / 10 / 7
0.85 KDA
Koga
Level 29 / 3,241G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Normal: Onslaught - 2 months ago
5m
+261
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+25 SR
View Match
10 / 2 / 10
7.5 KDA
Koga
Level 29 / 2,833G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Ranked: Competitive - 2 months ago
7m
-151
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-127 SR
View Match
1 / 8 / 2
0.25 KDA
Cassie
Level 29 / 1,133G
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 225.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Ranked: Competitive - 2 months ago
18m
+43
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+69 SR
View Match
3 / 13 / 14
0.77 KDA
Torvald
Level 29 / 4,084G
Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 1s.

Level 1

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 10% during Recharge and for 3s after it ends.

Level 1

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 2s.

Level 5

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Ranked: Competitive - 2 months ago
6m
+49
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+92 SR
View Match
3 / 1 / 9
7.5 KDA
Torvald
Level 29 / 2,164G
Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 1s.

Level 1

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 10% during Recharge and for 3s after it ends.

Level 1

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 2s.

Level 5

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Ranked: Competitive - 2 months ago
12m
+84
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+381 SR
View Match
7 / 7 / 7
1.5 KDA
Torvald
Level 29 / 3,492G
Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 1s.

Level 1

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 10% during Recharge and for 3s after it ends.

Level 1

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 2s.

Level 5

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Ranked: Competitive - 2 months ago
7m
+26
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+18 SR
View Match
2 / 4 / 2
0.75 KDA
Koga
Level 29 / 1,713G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Ranked: Competitive - 2 months ago
13m
+206
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+235 SR
View Match
3 / 10 / 22
1.4 KDA
Grover
Level 29 / 4,666G
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Normal: Siege - 2 months ago
16m
+50
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+34 SR
View Match
14 / 13 / 12
1.54 KDA
Koga
Level 29 / 3,340G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Normal: Team Deathmatch - 2 months ago
4m
+45
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+35 SR
View Match
8 / 4 / 11
3.38 KDA
Koga
Level 29 / 2,414G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Normal: Siege - 2 months ago
9m
+52
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+27 SR
View Match
16 / 7 / 15
3.36 KDA
Koga
Level 29 / 3,265G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Normal: Siege - 2 months ago
17m
-29
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-47 SR
View Match
18 / 7 / 10
3.29 KDA
Koga
Level 29 / 3,477G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Normal: Siege - 2 months ago
7m
+59
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+34 SR
View Match
9 / 0 / 12
15 KDA
Torvald
Level 29 / 2,512G
Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 300.

Level 2

Timeshaper

Timeshaper

Protection

Generate 10 Ammo for the target of your Protection.

Level 5

Hearthwarder

Hearthwarder

Protection

Generate 150 Shield after using Protection.

Level 2

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

Normal: Siege - 2 months ago
14m
-49
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-68 SR
View Match
15 / 14 / 7
1.32 KDA
Koga
Level 29 / 3,617G
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1