This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 1s.
Increase the duration of Rune of Travel by 4s.
Increase your maximum Health by 100
Heal for 400 after Teleporting to your Rune of Travel.
Increase the Knockback of Blitz Upper by 45%
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20%.
Gain 25% Lifesteal.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Heal for 80 after activating Nether Step.
Generate 5 Ammo after activating Nether Step.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase your Movement Speed by 20% while Dimensional Link is active.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase your maximum Health by 150.
Increase your Reload Speed by 32%.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 5% while Prowl is active.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Reduce the Cooldown of Poison Bolts by 4s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Heal for 125 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Increase your Movement Speed by 7% for 3s after using Presence.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase your maximum Ammo by 2.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 20%.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Heal for 150 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Heal for 80 after activating Nether Step.
Generate 5 Ammo after activating Nether Step.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Heal for 180 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 1.6s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Increase your Movement Speed by 7% for 3s after using Presence.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase your maximum Ammo by 2.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 1s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase your maximum Health by 150.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.