This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Reduce the Cooldown of Oppressor Mine by 4.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Reduce the Cooldown of Oppressor Mine by 4.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Reduce the Cooldown of Oppressor Mine by 4.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Reduce the Cooldown of Oppressor Mine by 4.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 100.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 4 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Reduce the Cooldown of Oppressor Mine by 4.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 6 Ammo.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the range of Oppressor Mine beams by 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Heal for 300 after using Counter.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the damage you take by 8% for 2s after activating Conviction.
Increase the duration of the Lift applied by Reckoning by 20%.
Increase your maximum Health by 750.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase your maximum Health by 150.
Increase your Movement Speed by 7% while Out of Combat.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 100.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 4 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase the leap distance of Shatterfall by 10%.
Receive 5% increased Healing while at or below 50% Health.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 750.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your maximum Health by 100.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 4 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Increase your maximum Health by 250.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 750.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase the leap distance of Shatterfall by 10%.
Receive 5% increased Healing while at or below 50% Health.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase your maximum Health by 150.
Increase your Movement Speed by 7% while Out of Combat.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 12%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
Heal for 200 every 1s while using FrostFire Glide.
Increase your maximum Health by 250.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.