This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 0.6s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using FrostFire Glide.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 80%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using FrostFire Glide.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 80%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using FrostFire Glide.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 80%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using FrostFire Glide.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 80%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 0.6s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Increase your maximum Health by 250.