This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Reduce the Cooldown of Ghost Walk by 3s.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 10%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Reduce the Cooldown of Ghost Walk by 3s.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 10%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Recharge.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 2s.
Generate 2 Ammo after activating Recharge.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Recharge.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 2s.
Generate 2 Ammo after activating Recharge.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Ammo by 6.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Reduce the Cooldown of Ghost Walk by 3s.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 10%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Recharge.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 2s.
Generate 2 Ammo after activating Recharge.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Reduce the Cooldown of Ghost Walk by 3s.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 10%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4 credits for each enemy Champion hit with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 10%.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Reload Speed by 35% for 3s after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Heal for 150 after using Elemental Shift.
Heal for 150 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Recharge.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 2s.
Generate 2 Ammo after activating Recharge.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Reduce the Cooldown of Ghost Walk by 3s.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 10%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Recharge.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 2s.
Generate 2 Ammo after activating Recharge.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Reduce the Cooldown of Ghost Walk by 3s.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 10%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Recharge.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 2s.
Generate 2 Ammo after activating Recharge.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Reduce the Cooldown of Ghost Walk by 3s.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 10%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Recharge.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 2s.
Generate 2 Ammo after activating Recharge.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Generate 300 Shield after using Protection.
Increase your maximum Health by 450.
Heal the target of your Protection for 75.
Gain a 200-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Generate 300 Shield after using Protection.
Increase your maximum Health by 450.
Heal the target of your Protection for 75.
Gain a 200-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Generate 300 Shield after using Protection.
Increase your maximum Health by 450.
Heal the target of your Protection for 75.
Gain a 200-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Generate 300 Shield after using Protection.
Increase your maximum Health by 450.
Heal the target of your Protection for 75.
Gain a 200-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Generate 300 Shield after using Protection.
Increase your maximum Health by 450.
Heal the target of your Protection for 75.
Gain a 200-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 200.
Increase your maximum Ammo by 8.
Regenerate 2 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Generate 300 Shield after using Protection.
Increase your maximum Health by 450.
Heal the target of your Protection for 75.
Gain a 200-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.