This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 250.
Increase the duration of FrostFire Glide by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Second Chance sends you 1.2000000000000002s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase the leap distance of Shatterfall by 20%.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Heal for 300 over the duration of Scamper.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.