This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 30% while at or below 50% Health.
Increase the duration of Weightless by 0.8s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 16% for 2s after using Vine.
Increase your maximum Health by 375.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 7%.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 600 after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 600 to yourself after using Impasse underneath yourself.
Increase your Reload Speed by 10%.
Heal for 600 after activating Impasse.
Increase the Health of Impasse by 1000.
Gain a 375-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase your maximum Health by 100.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the area of effect of Spirit Lure's explosion by 20%.
Heal for 200 each time one of your Spirit Lures triggers.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Generate 3 Ammo after activating Illusion.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 1.5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 220 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 3s.
Increase the Health of Shell Shield by 800.
Reduce the Cooldown of Shell Shield by 0.2s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase your maximum Health by 100.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the area of effect of Spirit Lure's explosion by 20%.
Heal for 200 each time one of your Spirit Lures triggers.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 4 Ammo after activating Warder's Field.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 7%.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 600 after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase your Movement Speed by 8% for 2s after using Vine.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase your Healing received by 10% while at or below 50% Health.