This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 300 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 1s.
Increase your maximum Health by 150
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 30%.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Gain 10% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 100% while using Iron Sights.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 1s.
Increase your maximum Health by 150
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 1s.
Increase your maximum Health by 150
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 10%.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.75s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 1s.
Increase your maximum Health by 150
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Increase your maximum Health by 600.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 10%.
Heal for 150 each time one of your Spirit Lures triggers.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of Curse stacks by 1.2s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 1s.
Increase your maximum Health by 150
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 30%.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 1s.
Increase your maximum Health by 150
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 30%.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.